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Game Object

Game Objects represent entities in the game world.

The GameObjectRecorderModule automatically picks up every game object in the scene and records:

  • Whether the game object is active or not.
  • Tag
  • Name
  • Layer

Creation and destruction

The creation and destruction of a game object are recorded as a GameObjectCreate and GameObjectDestroy sample respectively.

When created, a GameObjectUpdate sample is emitted with the initial active state, tag, name, and layer.

Update

Hooks

A GameObjectUpdate sample is emitted when a change in the game object properties is detected. The following methods are hooked to detect those changes:

Info

See the associated proto files for more information on the data format.