Game Object
Game Objects represent entities in the game world.
The GameObjectRecorderModule
automatically picks up every game object in the scene and records:
- Whether the game object is active or not.
- Tag
- Name
- Layer
Creation and destruction
The creation and destruction of a game object are recorded as a GameObjectCreate and GameObjectDestroy sample respectively.
When created, a GameObjectUpdate sample is emitted with the initial active state, tag, name, and layer.
Update
Hooks
A GameObjectUpdate sample is emitted when a change in the game object properties is detected. The following methods are hooked to detect those changes:
Info
See the associated proto files for more information on the data format.