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unity/terrain.proto

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TerrainCreate

Field Type Label Description
id ComponentIdentifier

TerrainDestroy

Field Type Label Description
id ComponentIdentifier

TerrainUpdate

Field Type Label Description
id ComponentIdentifier
enabled bool optional
terrain_data_id AssetIdentifier optional
tree_distance float optional
tree_billboard_distance float optional
tree_cross_fade_length float optional
tree_maximum_full_lod_count int32 optional
detail_object_distance float optional
detail_object_density float optional
heightmap_pixel_error float optional
heightmap_maximum_lod int32 optional
basemap_distance float optional
lightmap_index int32 optional
realtime_lightmap_index int32 optional
lightmap_scale_offset plume.sample.common.Vector4 optional
realtime_lightmap_scale_offset plume.sample.common.Vector4 optional
keep_unused_rendering_resources bool optional
shadow_casting_mode ShadowCastingMode optional
reflection_probe_usage ReflectionProbeUsage optional
material_template_id AssetIdentifier optional
draw_heightmap bool optional
allow_auto_connect bool optional
grouping_id int32 optional
draw_instanced bool optional
normalmap_texture_id AssetIdentifier optional
draw_trees_and_foliage bool optional
patch_bounds_multiplier plume.sample.common.Vector3 optional
tree_lod_bias_multiplier float optional
collect_detail_patches bool optional