Review your Easter egg hunting skills
You can replay your performance using PLUME-Viewer. If you don't have any record file, you can create one by following the previous tutorial or downloading sample files.
Build Easter Egg Hunt asset bundle
To replay your recordings, you need an Asset Bundle, which countains the project assets in a single file.
Going back to the Unity Editor of the Easter Egg Hunt project, build the asset bundle by going to PLUME > Build Asset Bundle
. An archive named plume_bundle.zip
will be generated under Assets/AssetBundles/
.
Info
This step is only required once as it is common to every records for a given project.
Download PLUME-Viewer
From PLUME Viewer GitHub access the releases page.
From here go the latest release page, and download PLUME-Viewer.zip
.
Unzip PLUME-Viewer.zip
where you see fit on your computer.
Let's replay our experiment !
Execute PLUME-Viewer.exe
.
Tip
You can associate the .plm
file extension to PLUME-Viewer.exe
to quickly open record files in the viewer.
When launching PLUME-Viewer, you are prompted to open your .plm
file and then the associated plume_bundle.zip
built earlier.
Tip
By default, the viewer will look for the asset bundle next to the record file. By placing the plume_bundle.zip
in the same folder as the .plm
files, the viewer will not ask for it when opening a record.
On openning, replay will start automatically. You can navigate your record like you would a video by using the media bar. See PLUME-Viewer documentation for more details on functionalities.
Issues with this step of the walkthrough ?
If you encounter any errors or issues, please create an issue or contact us.