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Review your Easter egg hunting skills

You can replay your performance using PLUME-Viewer. If you don't have any record file, you can create one by following the previous tutorial or downloading sample files.

Build Easter Egg Hunt asset bundle

To replay your recordings, you need an Asset Bundle, which countains the project assets in a single file. Going back to the Unity Editor of the Easter Egg Hunt project, build the asset bundle by going to PLUME > Build Asset Bundle. An archive named plume_bundle.zip will be generated under Assets/AssetBundles/.

Info

This step is only required once as it is common to every records for a given project.

Download PLUME-Viewer

From PLUME Viewer GitHub access the releases page.

github releases

From here go the latest release page, and download PLUME-Viewer.zip.

github latest release

Unzip PLUME-Viewer.zip where you see fit on your computer.

Let's replay our experiment !

Execute PLUME-Viewer.exe.

github latest release

Tip

You can associate the .plm file extension to PLUME-Viewer.exe to quickly open record files in the viewer.

When launching PLUME-Viewer, you are prompted to open your .plm file and then the associated plume_bundle.zip built earlier.

Tip

By default, the viewer will look for the asset bundle next to the record file. By placing the plume_bundle.zip in the same folder as the .plm files, the viewer will not ask for it when opening a record.

On openning, replay will start automatically. You can navigate your record like you would a video by using the media bar. See PLUME-Viewer documentation for more details on functionalities.

github latest release

Issues with this step of the walkthrough ?

If you encounter any errors or issues, please create an issue or contact us.